Back to work
After a long break, here I am for the final part of the game. The frame of Space Ashes is 99% done. Level 8 is done, i'm planning to add 7 more, add more enemies, 2 bosses and a couple of other stuff. I'll update the demo (from level 1 to 6) if needed. I'll do regular videos of new stuff. Here is the past devlog:
29 May 2017 Space Ashes - Alpha 0.3 ================= Changes: -Ported Space Ashes to GMS2 (It is awesome!!!) -Modified a couple of tiles -Remove upgrades: speed, rotation and thrust. Only Hull can be improved. -Grabber sounds -Bombs area of effect is better and a little bit bigger. -Testing new sprite for player Fixed: -Vine spread when falling creates floating vines -Fire collision bbox changed to precise -Reading surface's pixel from buffer...OMG! -Display moving button when pausing the game and set to fullscreen. -Lights and Ventilation prevent spreading and growing when turned back to ON. Added: -Camera shake -Sprites animations -Door/Switch/Fan sprites -Vine falling -Spores emit light -Layer with shadows to add depth -Game's title on main menu desintegrate pixel by pixel -Level 6(with a bigger enemy...) -A custom Easing engine. -SFX 27 October 2016 Space Ashes - Alpha 0.2 ================= Changes: -Tutorial looks better and it's more dynamic -New name! - Space Ashes Fixed: -Cleaner code. :) Added: -Animated door entry and exit -New GUI look. -Fullscreen and music options -Save system implemented -Level restart when dying -Fire and ashes particles -2 levels (for a total of 5) 28 September 2016 -Alpha 0.1 ================= -Alpha 0.1 is out.
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